CRIME Mechanical Monsters
The early monsters of the week deployed by the global criminal empire CRIME. These mechanical operatives appear from Episodes 1-22.
The early monsters of the week deployed by the global criminal empire CRIME. These mechanical operatives appear from Episodes 1-22.
The first mechanical monster J.A.K.Q. fought. Resembling a cyborg demon with piercing red eyes, Devil Killer was ordered by Iron Claw to steal a massive haul of gold from a secure vault with the help of the Crimer foot soldiers.
They attempted to escape by sealing the underground tunnel with a fake wall and transporting the gold in an unmarked truck. However, Heart Queen thwarted the getaway by using her magnetic sensors to scan the cargo bed. J.A.K.Q. intercepted the truck before the gold could reach Iron Claw.
Devil Killer's primary weapons are the large pincers covering his arms and buzzsaw blades fired from his stomach.
Episode 1
Deployed by Iron Claw to test a specially designed lethal bullet. Devil Drill oversaw the Crimers as they assassinated random drivers on a freeway with a sniper rifle, causing massive multi-car pileups. Victims struck by these bullets were turned coal-black.
Possessing a circular head and body, his primary ability is sprouting high-powered drills from his arms, face, breastplate, and waist. These drills can also be launched as high-speed projectiles.
Episode 2
The leader of a masked terrorist cell responsible for blowing up private buildings. His name is derived from "dynamite." He features two large sticks of dynamite protruding from his head and a massive dynamite stick functioning as his arm.
His weapons of choice are explosives of all shapes and sizes.
Episode 3
Devil Gun hosted a secret meeting with Crimers and silver-hooded terrorists to demonstrate a destructive laser dish mounted atop a private building. He tested the weapon by obliterating a random commercial airplane, much to the applause of the attendees.
J.A.K.Q. eventually infiltrated the hideout and destroyed the dish. Devil Gun features a revolver for a head, complete with a cylinder, barrel, and trigger, and shoots high-caliber bullets from both his head and his arm.
Episode 4
A mechanical lucha libre fighter who battled Spade Ace. Devil Wrestler and a squad of Crimers relentlessly pursued a female spy named Junko to retrieve a stolen CRIME microfilm.
A highly durable hand-to-hand combatant, his deadliest attack involves charging his opponents while wearing a spiked metal horn mask.
Episode 5
The first female-presenting mechanical monster. Devil Amazon masquerades in public using a normal Japanese woman as her alter ego.
In her true form, she resembles a cybernetic Roman warrior armed with a shield and a lipstick-shaped arm cannon that fires bullets.
Episode 6
A living electric generator with arms and legs. He generates massive electrical currents to shock his opponents and can manipulate power grids to seamlessly unlock secure cell doors.
Episode 7
A monster whose head resembles a primary-color flower with red, blue, and black petals, contrasted by an entirely black outfit. He shoots a toxic yellowish gas from his flower head, which nearly disrupted the team's J.A.K.Q. Covack finishing move.
Episode 8
A terrifying monster featuring a spider-web face and multi-jointed spider-like arms.
Episode 9
Deployed on a mission to assassinate a woman on CRIME's hit list. Devil Cane features prominent horns on his head and engages in combat using a sword and shield.
Episode 10
Designed to resemble the ideal, ruthless Yakuza henchman. He is heavily armored and wears a fedora forged entirely from metal.
Episode 11
Led a major heist with a group of Crimers to steal three pharaoh masks and a haul of gold bullion. During an intense encounter, he caused Spade Ace to temporarily lose his memory until the team managed to restore it.
Devil Sphinx wears a sharp white business suit with black pants, while his head is a gray mechanical pharaoh mask. His main weapon is a heavy combat cane.
Episode 12
Responsible for the assassination of a sketch artist inside his own apartment. The J.A.K.Q. team solved the locked-room mystery by reenacting the crime scene: Devil Goo had purchased a female mannequin, modified it with animatronic parts, and used a remote control to make it stab the victim, keeping his own hands clean.
His head resembles a giant iron fist set with two rubies for eyes.
Episode 13
Ordered to sabotage a high-stakes car race. He entered the race disguised as a female driver, utilizing his doppelgänger ability to perfectly mimic her appearance from head to toe.
Devil Wolf wears a white tuxedo and black pants, similar to Devil Sphinx, and possesses the ability to create the illusion of a solar eclipse. This technique was ultimately outmatched by Dia Jack's electrical solar attacks.
Episode 14
A mechanical mummy wrapped in bandages, featuring red eyes, a cape, and heavy aluminum gloves. His primary weapon is a massive injection needle used to knock out victims.
He can also distort a person's vision, making their surroundings appear like shattered mirror glass.
Episode 15
The first mechanical monster the J.A.K.Q. team had to defeat twice. His scheme involved modifying baseballs to fly via remote control, weaponizing them to attack the J.A.K.Q. members.
His head resembles a dozen baseballs glued together with glowing red eyes.
Episode 16
The only Mechanical Monster to literally resemble a classic demon. He is capable of appearing as an intangible phantom and creating highly durable artificial cobwebs to trap his foes.
Episode 17
Attempted a direct, brazen invasion of the ISSIS headquarters alongside a squad of Crimers but was intercepted by J.A.K.Q.
He resembles a humanoid fish equipped with an air tank on his back, and his primary weapon is a lethal fishing rod.
Episode 18
A sports-themed mechanical operative deployed by CRIME.
Episode 19
A tuxedo-clad assassin capable of becoming completely invisible to the naked eye. Devil BEM relies heavily on stealth and sudden, unseen attacks, making him one of CRIME’s most elusive and dangerous mechanical operatives.
Episode 20
A baseball-themed monster capable of pitching and striking at extreme speeds. He utilizes a heavy bat as a weapon and can run fast enough to effectively pitch and bat simultaneously.
His uniform is a jersey bearing the name "Devils," and his baseball helmet is equipped with a face guard and two small satellite transmitters.
Episode 21
The final mechanical monster of CRIME’s early lineup. Built around a junkyard motif, his head resembles a miniature scrapyard.
Wearing a formal suit, Devil Scrap was tasked with training four specialized cyborg warriors explicitly programmed to destroy the J.A.K.Q. team.
Episode 22